The gems in your gear would get experience as you gain paragon experience. The compromise that might be harder is to overhaul the leveling of gems for augments. While it would be easier to strip the soul shards of their power and just have them as augment shards that drop with either ranked at rank 3 or have another consumable similar to the embers to rank them. People say that it is tedious to grind gear in Diablo2, well it is even more tedious to grind boring gems to level 150 to augment in a piece of gear.I agree as well as the rest, but there is a compromise that I would accept that would probably be harder to do. The power of gems will still level up to 150 so there would still be a reason to actually farm higher rifts even if you make it easier to compete with augments on the leader board. Take Leap barb as an example, why the beep would we currently max level augment Might to see how far we can take the build? We would actually be able to do ‘‘fun’’ builds if augmenting fun items was not a massive waste of time. Level 100 max for augment would be perfect because augments would not be a tedious full time job. It is currently a waste of time to spend high level augments on gear that you might replace in a game or two, and to play with 2 sets is currently not doable if you want both sets to be augmented with very high gems. What I find stupid about the current system is that you want to save your high gems till you get better gear. I think that the augment stat bonus from gems should cap at level 100 and the bonus should be the same as a current 150 gem by dividing 150/100 which will give 7.5 stat per level.
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