Support the modding community and the modding community will support you. Yesman! Unlock the editor please, as Adler sais here the constraints are not helping the modding in this game. ![]() Good maps, tuning packs & skins gave COH2 a good long life, I think my count of mods for it was up around 30. The hidden components make mod making like trying to tune an imperial engine with a metric socket set. if I clone the EBPS of the DAK 250 Halftrack, all the passenger positions disappear. One thing I find vexatious is the hidden trees. Scripting for making destructive scenarios, IE: troops walk towards building and trigger airstrike to take out buildings and/or bridges, etc. We need a wiki of what every template in the Object Brower looks like, yes this is a huge job so maybe for xmas? I'm struggling with atmosphere/fog/rain ran the tutorial many times, maybe a more detail breakdown? doesnt work like the tutorial says. or tutorial on how to make our own bridges would be cool if possible. ![]() When you run Essence by default, windows is dumb and doesn't choose it so it needs to be done manually. ![]() Would be cool to add a FAQ/TroubleShooting page, example most people complain about "flicker" in the essence window while building, this is easily fixed by going to windows graphic settings, and forcing Essence to use your graphics card not default/windows decides. How come this Essence builder runs so much better/smoother then AOE4's version? Good job! When you guys add to the Documentation "Knowledge Center" page, can you put a date added or something so we know what's new?
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